Latest News


Work Experience 2016...again!
  • 22 July, 2016

Work Experience 2016...again!

Hello everyone. We have had another local student join us for a week of work experience. Owen is in 6th form so is older than our usual work experienc...

Work Experience 2016
  • 24 June, 2016

Work Experience 2016

We've had work experience students in again from the local school, so without further ado I shall hand it over to Justin and Ethan! Justin: Hello Vi...

Happy 2nd Birthday and A New Office
  • 06 June, 2016

Happy 2nd Birthday and A New Office

Hello, Hello, World! First off we can only apologise for being so quiet. It wasn't our intention to not blog for 6 months, our focus has just been pu...

The Postponement of Lithic
  • 06 January, 2016

The Postponement of Lithic

Hey guys, We have a sad announcement to make today. We will be postponing Lithic for the time being. Before we go into further details about why, w...

2015 - The Year in Review
  • 18 December, 2015

2015 - The Year in Review

Hello folks, hope this blog post finds you all well and excited for the imminent holiday season, 2015 has been a real roller-coaster ride for Flintloc...

The Past Month - November
  • 30 November, 2015

The Past Month - November

Hey folks, been another busy month for us here at Flintlock Studios. Last Thursday (19th Nov) saw the team head to Leeds for our third GAMAYO develope...

Design Theory - Replayability
  • 13 November, 2015

Design Theory - Replayability

Hey folks, today I want to talk a bit about replayability. For starters, I was surprised to discover that replayability isn't even a real word – but g...

Under the Hood – Mecanim and its Many Uses – Part Two
  • 06 November, 2015

Under the Hood – Mecanim and its Many Uses – Part Two

Hello again, welcome to part two of our Mecanim blog, and today we'll be looking animation layers and state machine behaviours. As was the case with t...

The Past Month - October
  • 30 October, 2015

The Past Month - October

It's that time of the month where we look back on what we've done. Over to the developers! Tom:  Hello all and time again for the monthly upd...

Dev Blog 52 - Development Challenges
  • 23 October, 2015

Dev Blog 52 - Development Challenges

Hi all Tom, here been a while since I’ve done a dev blog as I’ve been pretty busy. This week I’m going to write about something a bit different to our...

Under the Hood – Mecanim and its Many Uses – Part One
  • 16 October, 2015

Under the Hood – Mecanim and its Many Uses – Part One

Hey folks, This week we'll be taking a look at Mecanim and what we've been using it for. It's a bit different to most of the blogs we release as it's ...

The Past Month – September
  • 25 September, 2015

The Past Month – September

Hey guys! This month has seen some very heavy bug-fixing going on along with upgrading Unity to 5.2 to fix a critical bug which had some very detrimen...

Game Systems - Spirit Points
  • 18 September, 2015

Game Systems - Spirit Points

Spirit Points are Lithic's version of mana, which has been a mainstay of fantasy games for decades and likely will be for many more. They represent th...

Dev Blog - Class Overview
  • 11 September, 2015

Dev Blog - Class Overview

Classes in Lithic work in a two tiered system, with characters starting as one of three base classes with the possibility of advancing to one of sever...

Dev Blog - World Zone Types
  • 04 September, 2015

Dev Blog - World Zone Types

In Lithic, the game world is divided up into different zones. Each zone has a purpose – there's no “dead space” in the world. We've decided to do this...

The Past Month - August
  • 28 August, 2015

The Past Month - August

Jon Hello there, again we had another busy month – the customisation menu is now fully implemented along with the ability to export and import specif...

Dev Blog - Elements in Lithic
  • 21 August, 2015

Dev Blog - Elements in Lithic

“The High-Elemancer Naardi wrote on Magic in its four base forms of Fire, Earth, Air and Water - claiming that these are the building blocks with whic...

Dev Blog 44 - Symbolism in Lithic
  • 14 August, 2015

Dev Blog 44 - Symbolism in Lithic

Lithic draws on many parts of Earth's own history, and we wanted to reflect that further in the symbols and icons we use in game. This week we're look...

Dev Blog 43 - New Main Menu
  • 07 August, 2015

Dev Blog 43 - New Main Menu

Hello again folks, 'tis I Jon and this week we're going to take a look at the new menu system we've been working on. The whole idea behind the menus w...

End of Month Blog – July
  • 03 August, 2015

End of Month Blog – July

Jon: Hello folks, what a long month it's been – failed Kickstarter, successful Greenlight campaign! I know we've said this a hundred times but it def...

End of our Kickstarter Campaign
  • 24 July, 2015

End of our Kickstarter Campaign

So as you may have seen we have not been successful with Lithic on Kickstarter. First off we would like to say a big thank you to everyon...

Lithic has been Greenlit!
  • 14 July, 2015

Lithic has been Greenlit!

We are very happy to announce this morning that we have been Greenlit! This is fantastic news for Lithic as it means when we launch we can sell throu...

Dev-Blog - Mid-July Update
  • 13 July, 2015

Dev-Blog - Mid-July Update

Hey folks! Jon here, thought I'd write a quick blog to let you know what we're currently working on here at the studio. As you probably already know, ...

Work Experience at Flintlock Studios 2
  • 03 July, 2015

Work Experience at Flintlock Studios 2

For the second week in a row we have had a student from Richmond School join us in the studio and like last week we have handed over our blog, so with...

Work Experience at Flintlock Studios
  • 26 June, 2015

Work Experience at Flintlock Studios

This week Flintlock Studios have had 2 work experience students in with us from the local secondary school, so to round up what has been a rather inte...

Lithic is LIVE on Kickstarter!
  • 24 June, 2015

Lithic is LIVE on Kickstarter!

Hey Folks! A very quick blog post/open letter to let you all know that Lithic is now live on Kickstarter and you can find it here! The whole...

Knowledge and Skill in Lithic Part 2
  • 19 June, 2015

Knowledge and Skill in Lithic Part 2

Hello! Welcome to this Friday's DevBlog, we've been immensely busy (more so than usual!) the last week pulling all the bits together for our upcoming ...

Knowledge and Skills in Lithic
  • 12 June, 2015

Knowledge and Skills in Lithic

Hello again folks, It's Friday, that means time for another blog post and this week I want to talk a bit about knowledge in Lithic. It's a subject tha...

Character Housing in Lithic
  • 05 June, 2015

Character Housing in Lithic

Hey folks, Jon here and today we're delving into housing. In traditional RTS games buildings are seen as almost an extension of a tech tree – a method...

Happy Birthday Flintlock Studios!
  • 01 June, 2015

Happy Birthday Flintlock Studios!

Today we are celebrating our 1st birthday here at in our office. We can’t quite believe it’s already been a year since we moved in. We are pretty sure...

Dev Blog 35 - The Past Month - May
  • 29 May, 2015

Dev Blog 35 - The Past Month - May

Jon: Hey there folks, Jon here and this month's been a busy one, at the end of last month we visited Ga-Ma-Yo in Leeds and saw some faces old and new....

Dev Blog - Sound Design
  • 22 May, 2015

Dev Blog - Sound Design

Hello there, this is Benn Garrick, freelance Sound Designer and Composer behind the noises you'll hear in Lithic. If you have watched the Greenlight v...

A Big(ish) Announcement
  • 21 May, 2015

A Big(ish) Announcement

Hello everyone, we are posting here today to tell you about a pretty big announcement in terms of Lithic’s development. First off we would like to...

Dev Blog - Substance Designer
  • 15 May, 2015

Dev Blog - Substance Designer

Tom here for this development blog and this time around I'm going to look at Allegorithmic's Substance Designer and what using it means for our work f...

Dev Blog - Lithic's UI
  • 08 May, 2015

Dev Blog - Lithic's UI

Hello everyone, Jon here, hope this blog finds you well! Today we're looking at Lithic's in game HUD (Heads Up Display). I briefly mentioned the conce...

Marketing Blog - Hashtags
  • 27 April, 2015

Marketing Blog - Hashtags

Today our marketing blog is going to be looking at hashtags. The main focus here will be using hashtags on Twitter but most social media sites use has...

Dev Blog - The Past Month - April
  • 24 April, 2015

Dev Blog - The Past Month - April

Tom So time for another monthly update on what I've been up to. It's been pretty busy, I've re-written the way characters in game queue and perform ac...

Terrain Building Tips and Best Practices
  • 17 April, 2015

Terrain Building Tips and Best Practices

Hi everyone Mitch here to talk about the workflow and learnings that I have picked up working on terrain over the last few weeks in Unity 5. I will co...

Google Analytics
  • 13 April, 2015

Google Analytics

I’ve mentioned Google Analytics many times before in various blog posts so I felt like it was time that I did a whole post solely dedicated to it. Goo...

Lithic: Why?
  • 10 April, 2015

Lithic: Why?

Hey folks, Jon here and today I wanted to delve a little deeper into the reasoning behind some of the design choices we've made in Lithic and give a b...

Personality Types in Lithic
  • 02 April, 2015

Personality Types in Lithic

Hello again ladies and gents, Jon here and today I wanted to give a brief insight into personality types in Lithic. There are 6 points on our personal...

Marketing - Getting Started
  • 31 March, 2015

Marketing - Getting Started

I wasn’t sure what to write this week’s marketing blog on so I opened it up to Twitter. Users @DeathlyJesters responded with “I find a lot confusing a...

Dev Blog - The Past Month - March
  • 27 March, 2015

Dev Blog - The Past Month - March

Another Month has passed us by! Below you can catch up with what Jon and Tom have been doing. For what Mitch has been up to you can catch up with him ...

Dev Blog - End of Mitch's Internship
  • 20 March, 2015

Dev Blog - End of Mitch's Internship

Hi everyone, Mitch here again! I am coming to the end of my three month internship at Flintlock Studios and man it’s been a ride. I have learnt a ...

Useful Free Marketing Tools
  • 16 March, 2015

Useful Free Marketing Tools

Today I’m looking into some great resources that Indie Game Developers (and in fact anyone with a product to market) should be using and best of all, ...

Modelling Spirit Animals
  • 13 March, 2015

Modelling Spirit Animals

Hi, I’m Ryan the 3D artist currently tasked with bringing Lithic's spirit animals alive. In this blog I'll be talking about the steps I go throug...

Richmond - Where we Live!
  • 11 March, 2015

Richmond - Where we Live!

This week's insight into Flintlock Studios is a little different as we are looking into the outside of Flintlock Studios. Or more specifically the are...

Speed Tree
  • 06 March, 2015

Speed Tree

Hey guys, Mitch again bringing you this week's Dev Blog. This past week I have been working on producing a new set of trees with the use of Speedtree™...

The Past Month - February 2015
  • 02 March, 2015

The Past Month - February 2015

Who can believe it, we are again at the point where we look at what's been going on the past month. Over to the Developers to let us know what they've...

Wall Art at Flintlock Studios
  • 25 February, 2015

Wall Art at Flintlock Studios

Hello! For today's silly blog I though we could look at all the random stuff that is on the walls here at the studio. We shall start off in Beki's ar...

Spirit Animals
  • 20 February, 2015

Spirit Animals

Hello everyone, Jon here and this week I'll be delving a into Lithic's Spirit Animals. Reading through past blogs, I don't think I've explained them i...

Marketing Blog - Facebook
  • 16 February, 2015

Marketing Blog - Facebook

Today we are going to be looking at the world of Facebook and how to get fans, and keep your reach high. So gaining fans to start with: First things ...

Graphical Overhaul and New Greenlight Video
  • 13 February, 2015

Graphical Overhaul and New Greenlight Video

Hey folks, since the Greenlight launch we've been hard at work on a few things but perhaps the largest task has been the move to Unity 5 and the inclu...

Dev Blog 21 - Clothing in Lithic
  • 06 February, 2015

Dev Blog 21 - Clothing in Lithic

Hello! Jon here again with another development blog, this week I'd like to touch on how clothing will work Lithic. When you create your t...

Unique Selling Points
  • 02 February, 2015

Unique Selling Points

Today we are looking at USPs in other words your Unique Selling Point. Whatever product you sell you need to be thinking – what is my USP? Your ...

Dev Blog: The Past Month - January
  • 30 January, 2015

Dev Blog: The Past Month - January

Jon: What a ridiculously busy month it's been, I actually had to take a minute to let it sink in that our Greenlight release was only a fortnight ago...

Why Bacon is Awesome.
  • 28 January, 2015

Why Bacon is Awesome.

On Monday I opened it up to the office on what I should write about in this week’s silly blog. It’s our first one back after Xmas as the one that shou...

PBR and Global Illumination Tutorial
  • 23 January, 2015

PBR and Global Illumination Tutorial

Hello everyone! Michael here with my first ever development blog! This is what I have been working on the last week: developing the pip...

Marketing Blog 9 - Contacting the Press
  • 19 January, 2015

Marketing Blog 9 - Contacting the Press

In past marketing blogs I’ve written about writing a press release and also on how to put together a press database this week I’m going to talk about ...

Dev Blog - What we are working on Next
  • 16 January, 2015

Dev Blog - What we are working on Next

Hey folks, Dev Jon here again. Today I'd like to talk about what we're currently working on now that we've launched Lithic onto Greenlight. ...

Lithic is on Greenlight!
  • 14 January, 2015

Lithic is on Greenlight!

Well it is here ladies and gentlemen! We have launched Lithic onto Steam Greenlight. We hope that you will give us your support and vote for us becaus...

Dev Blog 17 - Preparing for Greenlight
  • 09 January, 2015

Dev Blog 17 - Preparing for Greenlight

Hello there! Dev Jon back once again with a short update on what we've been working on over the last little while. It's been all systems go at Flin...

Welcoming Michael to the Team!
  • 06 January, 2015

Welcoming Michael to the Team!

Today we welcome Michael Neve to Flintlock Studios. Michael is here on a 3 month graduate internship. Enough from me though I will let Michael speak f...

Goals for a New Year
  • 05 January, 2015

Goals for a New Year

A slightly different marketing blog for the start of 2015. It’s about looking forward, setting tasks and achievements for the forthcoming year. There’...

Dev Blog - The Past Year
  • 19 December, 2014

Dev Blog - The Past Year

It's our last Dev Blog of 2014! Today is our last day in the studio before the Christmas Holidays and so Dev Jon and Dev Tom have put their thoughts d...

Christmas at Flintlock Studios
  • 17 December, 2014

Christmas at Flintlock Studios

It’s our final random blog of 2014 – and there’s only one thing we can talk about this week and that’s Christmas! On Monday we had our Flintlock St...

Marketing Blog - Social Media Posts
  • 10 December, 2014

Marketing Blog - Social Media Posts

Social Media is important for any business nowadays and I’ve covered Twitter in a previous post, however today’s blog is looking at posting content to...

RACE REVEAL – Hu-Aan
  • 05 December, 2014

RACE REVEAL – Hu-Aan

INTRODUCTION The Hu-Aan are a race with distinct similarities to Earth's humans. They commonly display advanced problem solving skills and have an op...

Monthly Update November
  • 28 November, 2014

Monthly Update November

Here we are once again with the monthly update for November, it's been a busy month but I'll let the Devs tell you more! Jon: Hey folks, Jon back on...

Marketing Blog - Planning
  • 24 November, 2014

Marketing Blog - Planning

One of the reasons I personally believe that Indie Devs fail is because of their marketing, and more specifically with their marketing – a lack of pla...

Dev Blog 13 - Character Models
  • 21 November, 2014

Dev Blog 13 - Character Models

Hello all, Tom here this week, while Jon's busy working on the UI in the main build module I've been working on tidying up our character models and th...

Flintlock Studios at Ga-Ma-Yo #7
  • 18 November, 2014

Flintlock Studios at Ga-Ma-Yo #7

Last week Flintlock Studios took the plunge and went to our first ever Networking event. The event in question was Ga-Ma-Yo #7 (Game Makers Yorkshire)...

Welcoming Ryan to the Team!
  • 17 November, 2014

Welcoming Ryan to the Team!

Today is a good day here at Flintlock Studios - we have a new team member; Ryan! Ryan is coming on board as our 3d modeller and is helping to mainly ...

Dev Blog 12 - Accidental Antagonists
  • 14 November, 2014

Dev Blog 12 - Accidental Antagonists

Hullo folks, 'tis I, Dev Jon, back again to share some tasty titbits with you. Last week we took a look at the History of the Ix-Aan and the events th...

Spirit of Sail Post Mortem
  • 10 November, 2014

Spirit of Sail Post Mortem

A time long ago… before Lithic was even a thought in the developers mind… Flintlock Studios had a dream… and that dream was Spirit of Sail. Around ...

Dev Blog 11 - The Ix-Aan
  • 07 November, 2014

Dev Blog 11 - The Ix-Aan

Hey guys, Jon here again to talk a little about the Ix-Aan's History. This blog looks at the history and story of the Ix-Aan and next week we will be ...

Music at Flintlock Studios
  • 05 November, 2014

Music at Flintlock Studios

This week it’s all about the music! We always have music on in the office in the background whilst we are working so here is an insight into our music...

Monthly Update 2
  • 31 October, 2014

Monthly Update 2

It’s hard to believe it’s been a month since our last post of this style; but here is our monthly update from the Devs on what they have been working ...

Thank You
  • 27 October, 2014

Thank You

Thank you everyone who applied for the 3d modeler position, we have had a far greater response to this than expected!  This job is now closed to...

Responding to Criticism
  • 27 October, 2014

Responding to Criticism

Over the past week there’s been a very high profile news story about an indie game developer losing his temper over twitter. This isn’t the first stor...

Race Reveal - The Hob-Aan
  • 24 October, 2014

Race Reveal - The Hob-Aan

INTRODUCTION The Hob-Aan are a short lived race of violent, temperamental humanoids who can reproduce at an alarming rate. They are not a particularl...

Mac The Company Mascot
  • 22 October, 2014

Mac The Company Mascot

In a time long ago, a time long past, a time yet to come a Mackerel swam with his shoal. He was not the king, there are no kings among fish. But he wa...

Dev Blog 8 - Hunting and Foraging
  • 17 October, 2014

Dev Blog 8 - Hunting and Foraging

Hey folks, Dev Jon here again. Today I'm going to touch on hunting and foraging and how they work. These two mechanics are vital to the game as they a...

Marketing Blog 4 - Press Databases
  • 13 October, 2014

Marketing Blog 4 - Press Databases

In a previous Marketing Blog we looked at writing a press release, but we talk about where you find the press so this week’s blog is all abo...

Dev Blog 7 - The Environment
  • 10 October, 2014

Dev Blog 7 - The Environment

What do we mean by the “Environment” in Lithic? It might seem a simple question, in most games the environment is something the game takes place in....

The Lunchtime Bloodbowl Ritual
  • 08 October, 2014

The Lunchtime Bloodbowl Ritual

Every lunch time there is a tradition for Jon and Tom here in our office. And that tradition is Blood Bowl. For anyone who doesn't know Blood Bowl is ...

Dev Blog 6 - The Past Month
  • 03 October, 2014

Dev Blog 6 - The Past Month

This week we are bringing you an update from Jon and Tom on what they have been working on for the past month. Jon: Over the last month or so I've...

Marketing Blog 3 - Blogception
  • 29 September, 2014

Marketing Blog 3 - Blogception

This fortnight on our marketing blog we are looking at blogging itself – blogception?! Dev blogs seem to be an industry standard amongst Indie ...

Wanted: 3d Modeller
  • 26 September, 2014

Wanted: 3d Modeller

We at Flintlock Studios have exciting news: We are looking to hire a 3d Modeller! The development of our first PC title, Lithic is powering ahead a...

Magic in Lithic
  • 26 September, 2014

Magic in Lithic

The prime element in Lithic is Magic, a substance which flows through every object in the universe. In its raw form, Magic is dangerous and untamed, c...

Our Gaming Preferences
  • 24 September, 2014

Our Gaming Preferences

It’s the second blog of our insight into Flintlock Studios. We thought this week we would look at our personal gaming preferences seeing as we ar...

Race Reveal - The Lit-Aan
  • 19 September, 2014

Race Reveal - The Lit-Aan

INTRODUCTION The Lit-Aan are a lithe race of fey-like humanoids, their long limbs granting them speed and dexterity. They are a selfish people, highl...

Marketing Blog 2 - Press Releases
  • 15 September, 2014

Marketing Blog 2 - Press Releases

In the past few weeks we made our first game announcement and as part of that I sent out our first ever press release. Today I thought I would take a ...

Storytelling: Who Are The Creators?
  • 12 September, 2014

Storytelling: Who Are The Creators?

“A deafening silence, encompassing life and death, existence and extinction, joy and sorrow. That is the voice of the Creators.” - Isth'Krimt, Ix-Aan ...

Food at Flintlock Studios
  • 10 September, 2014

Food at Flintlock Studios

Alongside our Dev and Marketing blogs we have decided to start a fortnightly light-hearted look at what is going in Flintlock Studios – the side of Ga...

Dev Blog 2 - The Ur-Aan
  • 05 September, 2014

Dev Blog 2 - The Ur-Aan

In this week's Dev Blog we are taking a closer look at the Ur-Aan, the first of our five races in Lithic. INTRODUCTION The Ur-Aan are a race of gent...

Marketing Blog 1 - Twitter
  • 01 September, 2014

Marketing Blog 1 - Twitter

We have decided to run a fortnightly series on Marketing for Game Devs. Beki our Community Manager will look at things we’ve come across, things we’...

Dev Blog 1 - Gameplay
  • 28 August, 2014

Dev Blog 1 - Gameplay

Hello folks, this is the first of a weekly Dev blog we will be running from now on. Each Friday we will either let you know what we have been workin...

Game Announcement: Lithic
  • 19 August, 2014

Game Announcement: Lithic

It’s finally the time to shout! Flintlock Studios is proud to announce our latest game title; Lithic. Set in a pre-historic fantasy universe, player...

A New Team Member
  • 18 August, 2014

A New Team Member

Flintlock Studios are happy to announce a fourth member of our team who joined us 2 weeks ago. Just to be confusing his name is Tom as well! Tom stud...

An Update on Our First Title
  • 30 June, 2014

An Update on Our First Title

We are not in a position to give a lot of information away at the moment but further announcements will soon be coming thick and fast. Our first title...

Flintlock have a website!
  • 30 June, 2014

Flintlock have a website!

One of the first companies we met when moving into our new office was Purple Creative Studio, and we knew straight away we wanted to work with them on...

Flintlock Studios on Social Media
  • 30 June, 2014

Flintlock Studios on Social Media

Flintlock Studios have made the plunge into the world of social media. Facebook, Twitter, Instagram and even Google Plus are now all at our fingertips...

Flintlock Studios Moves into New Office
  • 30 June, 2014

Flintlock Studios Moves into New Office

Flintlock Studios finally has a place to call home and a beautiful home it is. Set in the glorious countryside near Richmond, Aske Stables has everyth...